Software Engineering Graduate at UC Irvine | Any/All Pronouns | AI Researcher | Game Developer
I am a Software Engineering B.S. graduate from the University of California, Irvine. My passion lies at the intersection of Artificial Intelligence, Game Development, and Software Engineering. I have hands-on experience utilizing supercomputers (Perlmutter & Lawrencium), fine-tuning LLMs, leading development teams for indie games, and applying AI to scientific data preservation at NASA.
B.S. Software Engineering
Fall 2024 - June 2026 | GPA: 3.92
Algorithms, Software Design, Project Management
A.S Cyber Defense & A.S Computer Science
Granted May 2024 | GPA: 3.92
Linear Algebra, Assembly, Data Structures
Python, C++, Java, JavaScript, TypeScript, C#, Assembly, PHP
PyTorch, TensorFlow, Hugging Face, LLMs, Axolotl, Deep Q-Learning
Unreal Engine, Unity, WebGL, C++ QT
MongoDB, SQL, React, Node.js, HTML5/CSS, Streamlit
Mentors: Anthony Chan, Aaron Gronstal, Melissa Kirven-Brooks
NASA Missions: Discover, Explore, and Innovate
Panelist / Speaker
Attended to speak as an alumnus for the Community College Internship (CCI) program. Shared insights on navigating federal research internships, networking within national labs, and transitioning from community college to a 4-year university.